![]() If proper identification is not available at the time of delivery, your delivery will be refused and you will be charged a delivery attempt fee of $5.95.The person receiving the delivery must present proper age verification and will be required to sign. You must be 21 years of age to order wine or liquor.Purchases from Parcelle Wine are subject to the following terms and conditions: We are certain that you’ll find this collection to fit any occasion you may have. Our selection of wines are curated by Parcelle Wines in New York City. One more thing to keep in mind is that Gunner, being a half-feat, can open up easier synergies with Piercer, Elven Accuracy and the like, helping your stat allocation as well as the rounding out and/or maximizing of your Dex.Wine and Liquor - Provided by Parcelle Wine. If you don't have a bonus action readily available, why not stick to the hand crossbow or make a Samurai with Gunner instead? I ended up sticking Quick Toss there for an extra dagger or the occasional net, and I was given suggestions for Magic Initiate/Fey Touched, though those might come in later. I was actually looking at my bog-standard Vhuman CBE SS Battle Master yesterday and tweaking it for firearms instead, and that was ultimately what I worked on. ![]() Hex, hunter's mark, divine favor from feats or the class itself. A ranger throwing some spells in the mix. A Battle Smith's Steel Defender (you don't really need Gunner thanks to native firearm proficiency and Repeating Shot). A rogue's Cunning Action (including Steady Aim). So, what you want is a way to take advantage of that free bonus action. The primary advantage, as well as disadvantage, of firearms is the lack of a way to use them with a bonus action attack. Then just ride up next to an enemy and blast them at point-blank range with your Sharpshooter musket attacks (still with Pack Tactics' Advantage), while your mount mauls them to pieces. This is basically like the souped-up version of the Owl Familiar Help Action, since it gives you Advantage on all of your attacks not just the first one, plus the Beast of the Sky gets an attack too for a bit of additional damage on your turn, and unlike a Familiar the Primal Companion can actually take some hits and keep kicking.Īnd if you happen to be heading into somewhere that you'll be fighting in closer quarters, like an underground dungeon, you can alternately resummon your Primal Companion as a Beast of the Land after a long rest, which you can ride since it's Medium and you're Small. Plus, if you happen to be in direct sunlight, your Advantage from Pack Tactics counteracts the Disadvantage from Sunlight Sensitivity, so it's just a straight roll. Rinse and repeat, with the Kobold Ranger hanging out at a ways away from the enemies sniping them with their musket and Sharpshooter, while the Beast of the Sky circles overhead and swoops in for hit-and-run attacks, granting Advantage. Then, before the end of your turn, your Beast of the Sky uses the remainder of their movement to fly up and away from the enemy without triggering an Opportunity Attack thanks to Flyby Attack. This Advantage plus the +2 from Archery Fighting Style means you're still likely to hit even with the -5 SS penalty, for 1d12+14 on each of your two attacks, plus potentially an additional 1d4+3+Proficiecy from the Primal Companion's attack. You then use the Attack Action to make your two Sharpshooter attacks with your Musket, with your attacks being at Advantage from your racial Pack Tactics due to having an ally (your Primal Companion) within 5' of the enemy. ![]() Beast of the Sky flies down next to an enemy with part of their 60' fly speed and makes their attack. ![]() So on your turn, you use your BA to send your Beast of the Sky to attack an enemy. Unlike the pet of a Drakewarden or Battle Smith, who act after their master's turn, a Beast Master Ranger's companion shares a turn with their Ranger. ASIs: Gunner (+1 DEX for 18) at Level 4, Sharpshooter at Level 8, +2 DEX or WIS at 12 ![]()
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